D6 1–2
Create
Build, restore, produce, and establish a durable Realm network.
Aegis Reign · Micro v0.6

Aegis Reign · Micro v0.6
Traverse. Command. Gesture. Nine Houses move across a contested Realm and choose what the Crown remembers.
Create, Protect, or Conquer. One-minute turns. A board that changes its features every game.
Nine Houses · One Realm · A Thousand Fates
Aegis Reign is a mythic, political, tactile strategy world in which rival Houses move Champions and Cohorts across a contested Realm, build and trade under scarcity, make bargains that can be honored or broken, confront rising Chaos, and pursue one of three paths to the Crown: Create, Protect, or Conquer.
Open the rules freezeD6 1–2
Build, restore, produce, and establish a durable Realm network.
D6 3–4
Stabilize people and the Realm through aid, accords, relief, and containment.
D6 5–6
Win conflicts, seize contested ground, and defeat encounters.
Core rhythm
Traverse → Command → Gesture; one-minute turns.
Board
24 × 24 coordinate grid; Realm Seed changes active features each game.
Movement
Roll one D6. Orthogonal or diagonal. Adjacent = eight surrounding coordinates.
Diplomacy
Two-minute window: Offer → Accept / Decline / Modify → Resolution.
Combat
D20 + Might versus Guard; roll weapon damage; Armor reduces damage. Ties hit.
Health
Champions: 3 wounds. Cohorts: 2 wounds. Downed at capacity.
Rescue
Three-turn Med Flag; a Healer Command stabilizes.
Economy
Provisions, Materials, Luxuries; Surplus / Neutral / Need.
Aegis Reign: Micro
Commercial tabletop flagship. Active scope.
Card System
89 Core cards plus an 8-card Encounter module.
Playable maps
Dungeon, swamp, oversized, and zoom systems.
Deluxe Quick Play
The premium 1–4 player physical entry.
Nine House Allegiance Packs
One pack per House. Identity you can hold.
Aegis Reign Chess
A functional reskin — already playable.