Compendium Multimedia — a green portal into the house, five halls, and the table

Playtest menu

Choose a hall

This is the playtest menu. Story, play, the dragon, the vault, and the circle. Touch a ring on the emblem, or pick a room below. Every room has a Back button home.

Dungeon Master's Dream emblem: five halls around the table
Friends gathered around a glowing tabletop realm, a golden retriever at the end of the bench

The Table · The Center

Dungeon Master's Dream

Campaigns, lore, characters, encounters, sessions, and source. The table at the heart of the house.

Sit at the table
House-colored polyhedral dice on dark wood beside a candle and an open pouch

The Vault

Relics you can hold

Green, violet, sapphire, and crimson — dice in House colors, gold-inked, waiting beside the map. Pins, prints, playmats, and the things you take home from the night.

Open the vault

The Quill

Every campaign begins as a coast

A blank map, a compass rose, a candle, and the houses still unclaimed. Rulebooks, the Press, and the pages that teach a table how to see.

Enter the scriptorium
Parchment campaign map on a wooden table with miniatures, dice, and a leather journal
Ivy-covered stone ring crackling with green lightning, opening onto a candlelit manor

The door is open

The lanterns are lit

Compendium Multimedia is the house around the table — dice, books, games, the Nine, Dragon Feather, and Aegis Reign Press. Come in through the portal. Stay for the night.

Nine Houses

A thousand fates