
Playtest menu
Choose a hall
This is the playtest menu. Story, play, the dragon, the vault, and the circle. Touch a ring on the emblem, or pick a room below. Every room has a Back button home.
Story
The Quill
Rulebooks, novels, and the Press. Every Age begins as a sentence someone was brave enough to keep.
Play
The Blade
Traverse. Command. Gesture. Nine Houses move across a contested Realm and choose what the Crown remembers.
Dragon Feather
The Dragon
A mature fantasy universe. Nine Houses fight, negotiate, and decide what fate becomes.
Relics
The Vault
The things you take home from the table: dice in House colors, enamel, metal, cloth, and candlelight.
Forge
The Circle
Wands, generators, companion apps, and the digital table — the instruments behind the night.

The Table · The Center
Dungeon Master's Dream
Campaigns, lore, characters, encounters, sessions, and source. The table at the heart of the house.
Sit at the table
The Vault
Relics you can hold
Green, violet, sapphire, and crimson — dice in House colors, gold-inked, waiting beside the map. Pins, prints, playmats, and the things you take home from the night.
Open the vaultThe Quill
Every campaign begins as a coast
A blank map, a compass rose, a candle, and the houses still unclaimed. Rulebooks, the Press, and the pages that teach a table how to see.
Enter the scriptorium

The door is open
The lanterns are lit
Compendium Multimedia is the house around the table — dice, books, games, the Nine, Dragon Feather, and Aegis Reign Press. Come in through the portal. Stay for the night.
Nine Houses
A thousand fates
Playtest ledgers
Ledgers of the house
Portfolio, rules freeze, valuation, readiness, pantheon, and the forge — working books for this playtest. Use Back on every page to return here.

